Name: Scott Robertson
Country: United States
Range Of the Visual art work & Style:
Scott Robertson is an absolute master of industrial design, futuristic vehicle mechanics, and entertainment concept art. His style is characterized by flawless perspective, structurally accurate geometry, and highly practical functionality. He specializes in designing intricate sci-fi hot rods, advanced aerospace vehicles, heavy mechs, and industrial hardware. His visual approach completely bridges the gap between mechanical engineering and fantasy world-building, combining highly polished marker or digital renderings with an analytical understanding of form, lighting, and material surfaces.
Short Biography:
Born in Oregon, Scott Robertson was raised in a highly creative environment by his artist father, who taught him how to draw at a young age. He attended the prestigious Art Center College of Design in Pasadena, graduating with honors in 1990 with a degree in Transportation Design. He immediately co-founded a product design consulting firm, building an extensive portfolio in sporting goods and consumer electronics before moving to Vevey, Switzerland to teach at Art Center Europe. Upon returning to Los Angeles, Robertson became a dominant force in design education, eventually creating the curriculum and serving as the foundational Chair for Art Center’s Entertainment Design department. In 2002, he founded Design Studio Press, a highly influential publishing house dedicated to inspirational art books and design tutorials. He is globally recognized as one of the ultimate educators in the concept art industry, having authored legendary foundational textbooks like How to Draw and How to Render.
Portfolio:
His expansive body of work covers conceptual design for major feature films, AAA video game environments, industrial product manufacturing, and world-renowned instructional titles.
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Film/Entertainment Highlights: Minority Report, Hot Wheels: Battle Force 5 (vehicle and alien design), Universal Studios (Men in Black: Alien Attack ride in Orlando).
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Game & Corporate Clients: Rockstar Games, Sony Computer Entertainment, Activision/Bluff Line, Mattel Toys, Nike, BMW Designworks/USA.
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Published Books: Author of How to Draw, How to Render, DRIVE: Vehicle Sketches and Renderings, BLAST: Spaceship Sketches and Renderings, and publisher of dozens of design collections via Design Studio Press.
Art Movement and style and technically by name:
Illustration, Digital Realism, Industrial Design, Cinematic, Concept Art, 3D, Transportation Design, Mechanical Visualization, Perspective Drawing